Really like these and can see some fun siege lists here! Wings: I agree those two stand out as the best, but I do think the Poxmongers will see use still, as a full Blight Hauler unit with the Ironclot buff up is great. Not the greatest, at the end of your movement phase each unit within 6 takes a single mortal wound on a 4+ I feel there are better options here! #warhammercommunity #warhammer40k #40k #new40k #thelion #primarch #darkangels #miniatures #miniaturespainting #hobby #paintingwarhammer #painting #warhammer #gamesworkshop #warmongers, A big thanks to @warhammerofficial for sending us Ivya Volga for the Gravelords to paint! With. Plague Weapons are just as great as you remember re-roll wound rolls of 1. . is back, but costs 2 CP base and 4 CP if used on Terminators. +1AP. Thanks comments sorted by Best Top New Controversial Q&A Add a Comment . Similar to Cryptek Arcana in Necrons, these arent relics, so you can have both a relic and a pathogen on a model, but you can only take each one once. Check back everyday as new leaks and rumors for Warhammer 40k Death Guard 9th edition codex will be added, without notification. Both conditions must be met to gain these points. You get to roll on a D333 chart with everything from +3 movement to +1 Toughness available and no poor results. Keeping in line with the other recent Codex releases we also get a really clear and concise reference section containing the points in a much easier to digest format than in the 8th Edition books, and full quick reference glossary and rules appendix making it really handy for looking up rules mid-game. https://boards.fireden.net/tg/thread/55423922/ 2 1 comment Top Add a Comment 0N3-X 5 yr. ago u/Xivai More posts you may like r/deathguard40k Join 25 days ago Very good power, increases a target infantry unit by +1 Strength and Toughness, T6 Plague Marines anyone? This is a fun way to completely shrug off multi-meltas pointed at your blight-haulers. View flipping ebook version of 9ed Codex [Chaos] - Heretic Astartes - Thousand Sons published by DelightfulMiracl3 on 2021-11-06. . The main cannon is also now damage 3, which would be very tasty using the earlier mentioned ability to fire it in engagement range! This is a wonderful upgrade from the previous (now mostly broken) iteration, giving Plague Marines the ability to Rapid Fire (via the returning Malicious Volleys rule) at 24 on the move, and dramatically improving the armys mobility overall. Id also tap up the Foetid Bloat Drone (especially with fleshmowers), as they got quite a lot of positive stat movement and a very powerful stratagem for the melee build without a massive price increase, while also probably being the best vector for Flash Outbreak shenanigans. This is an amazing ability every enemy unit within 3 cannot be affected by aura abilities from their army, no rerolls, no shenanigans, nothing! Five Things to Know About Chaos Space Marines. When you include such a unit in your army, you must nominate which plague company it is from and then replace . 339. Core unit, Much improved with 4 attacks each, Toughness 5 and disgustingly resilient. That makes them the perfect combo with the Biologus Putrifier, and way more cost-efficient for getting volume of attacks down than Plague Marines now that only one model in five can swap to a free second plague knife. Theres also more reason to take the, The first of these stays pretty strong because you pretty much always pay 10pts for the. Games Workshop have been teasing us with some incredibly nasty rules over the last four weeks and thanks to the wonderful folks over there we were finally able to sit down with a copy of the new book and dive into the rules. I can not remember putting more than one Lord of the Death Guard per Detachment anyways. 2020 Death Guard Lists. You pay 30 points more for it than Chaos Space Marines do theirs, but the other upside is that the Defiler Cannon is now a flat 3 damage gun. Get hype, Chaos fans. The Entropy Cannons are only +5 points now and also strongly worth consideration, since they now do a staggering D3+3 damage. Thanks again! Each roll of a 4 or a 5 inflicts 1 mortal wound and each roll of a 6 inflicts D3 mortal wounds. The sword and axe are buffed and so I feel that the sword/claw loadout is the way to go. This is the psyker heavy faction, the Strat gives a Psyker an additional power and allows them to reroll a psychic test once per psychic phase, their relic increases the range of splash wounds for casting on a 7+ and their warlord trait adds a contagaion that makes any hits of 6 auto wound. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. ffffAh, the suffering! Nice horde unit stripper roll a dice for each model, every 6 is a mortal wound on a cast of 9+ each 5 is also a mortal wound! One unit can perform this action if they are within 3 of an objective that is not already Contaminated and no enemy units (excluding aircraft) are within 3 of that objective. Did they improve as much as everything else? This means that every time you visit this website you will need to enable or disable cookies again. New Codex Death Guard 2021 Review - 9th Edition Warhammer 40k You can find out more about which cookies we are using or switch them off in settings. Well be following this up with more content next week Starting with a Death Guard-focused Hammer of Math on Monday, a review of the books Crusade rules on Tuesday, and a look at building competitive lists from these new rules on Wednesday. As with our other reviews, were not going to exhaustively cover every detail in the book well talk about the major things, whats good and whats bad, and talk about the broader implications of the rules. is a neat rule that opens up some list building opportunities for you, allowing you to take up to 3 FOETID VIRION units in a single Elites slot as long as they all have different datasheets. Editorial: Can we not, with the Fallen thing? Rhinos get Contagions, making them very neat ways to spread your -1 Toughness around. This is going to let you do some extremely stupid stuff in combination with the Plague Company Contagions and the Flash Outbreak stratagem. It should make lists more interesting, I think. Wings: Thats a good point, and means you probably will see one unit in lists here and there, as theres not really anything else that can fulfil that role in a pure list. It is relatively cheap. Your Plague Marines, Terminators and Daemon Engines can soak up absurd levels of punishment as they creep inexorably closer to the enemy, and when they arrive they can do spectacular damage, crushing all resistance in their path. Contagion ranges start at 1 on turn 1 and go up each turn after that, to 3 on turn 2, 6 on turn 3, and 9 on turns 4+, and some units (like Mortarion) get to treat their Contagion ranges as being turn 4+ all the time. It lets friendly